A Guide to Designing Curricular Games: How to "Game" the by Janna Jackson Kellinger PDF

By Janna Jackson Kellinger

ISBN-10: 3319423924

ISBN-13: 9783319423920

This publication is a advisor to designing curricular video games to fit the wishes of scholars. It makes connections among games and time-tested pedagogical ideas corresponding to discovery studying and suggestions to enhance pupil engagement and studying. It additionally examines the social nature of gaming reminiscent of strategies for driver/navigator companions, small teams, and full category constructions to assist make pondering seen; it expands the conventional layout technique academics have interaction in by way of encouraging use of online game layout innovations resembling playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. by means of drawing on a number of fields resembling platforms pondering, layout concept, evaluate, and curriculum layout, this e-book will depend on idea to generate strategies for practice.

Show description

Read or Download A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) PDF

Similar computers & technology books

Download e-book for kindle: Digitale Lernwelten: Konzepte, Beispiele und Perspektiven by Kai-Uwe Hugger,Markus Walber

Digitale Medien haben heute und werden zukünftig einen zentralen Stellenwert für das Lehren und Lernen haben. Die AutorInnen dieses Bandes gehen daher folgenden Fragen nach: Wie lassen sich digitale Lernwelten tatsächlich genau kennzeichnen? Welche Lern- und Bildungspotenziale eröffnen sich gegenwärtig im Kontext von net 2.

Get Technology, Theory, and Practice in Interdisciplinary STEM PDF

This ebook highlights versions for selling interdisciplinary pondering and an appreciation for interdisciplinary knowing between scholars in STEM-related fields. Studentsmajoring in technology, know-how, engineering, and arithmetic frequently perceivethat classes of their significant aren't relating to the overall schooling liberalarts classes required for his or her levels.

Get Small Spacecraft Development Project-Based Learning: PDF

This book provides the knowledge that's required to begin a small spacecraft application for academic purposes. This will comprise a dialogue of a number of methods to software formation and construct / purchase / hybrid determination considerations. The book also discusses how a CubeSat (or different small spacecraft application) may be built-in into direction and/or application curriculum and the ancillary advantages that the sort of application offers.

New PDF release: Emerging Research, Practice, and Policy on Computational

This e-book experiences on study and perform on computational considering and the influence it's having on schooling around the world, either in and out of formal schooling. With coding changing into a required ability in a growing number of nationwide curricula (e. g. , the uk, Israel, Estonia, Finland), the power to imagine computationally is readily changing into a first-rate twenty first century “basic” area of information.

Additional resources for A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)

Example text

Download PDF sample

A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger

by James

Rated 4.07 of 5 – based on 15 votes