By Janna Jackson Kellinger
This publication is a advisor to designing curricular video games to fit the wishes of scholars. It makes connections among games and time-tested pedagogical ideas corresponding to discovery studying and suggestions to enhance pupil engagement and studying. It additionally examines the social nature of gaming reminiscent of strategies for driver/navigator companions, small teams, and full category constructions to assist make pondering seen; it expands the conventional layout technique academics have interaction in by way of encouraging use of online game layout innovations resembling playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. by means of drawing on a number of fields resembling platforms pondering, layout concept, evaluate, and curriculum layout, this e-book will depend on idea to generate strategies for practice.
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A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger